|
Competition
is Sooo 2002: New Games for the New Year
By
Karen Mendez Smith
January 1, 2003
With
family and friends enjoying the great indoors during the winter
break, there’s no better remedy for cabin fever than an old-fashioned
board game. This year, it’s a kinder, gentler world. Games
have evolved, bringing some truly unusual options to highly competitive
kinds of play.
Don't
Make Me Laugh, Jr. |
A refreshing
example of this is DON’T MAKE ME LAUGH and
DON’T MAKE ME LAUGH, JR. by Lolo
Company, Inc. These educator-tested games (as are all
Lolo’s products) are based on utilizing the ‘seven intelligences’
inherent in all human beings. Also give a whirl to ROH SZAM
BO, a galactic version of the familiar ‘rock, paper,
scissors’. Says co-owner Robert Paul, “What makes game
playing best is creating a positive memory. Winning is not as important
as the fun you have laughing and enjoying each other’s company.”
Roh
Szam Bo |
Also
sure to bring people together is Newtons
Mind, Inc.’s THE KARAOKE GAME
for ages 12+. Says inventor/owner Glenn Newton, “This is a
truly great game to be played with family and friends. Whether young
or old, this game will have you laughing and singing in no time
at all.” Lest you lose track of time while having so much
fun, The Karaoke Game also comes with a beeping digital timer.
C.W. Helig & Co.’s HAWAIIAN GLYPHS |
Ethnic
diversity in games and toys continues to grow, and C.W.
Helig & Co.’s HAWAIIAN GLYPHS
is the perfect antidote to culturally bland board games. In this
game, players use ancient symbols to form a connected story. “Hawaiian
Glyphs integrates image-matching skills for younger players, as
well as chance, random luck, strategy, persuasion, negotiation,
critical thinking, friendly competition and story telling under
a single, innovative & highly interactive game formula!”
says owner Steve Curry. What makes it highly innovative is that
the winner earns the right to make up and tell the entire tale,
based on the glyphs. It’s a fascinating way to learn about
Hawaiian culture and encourage imaginative storytelling.
Games
without violence, treachery, undermining or destroying your opponent
? Games that create harmony and encourage interaction rather than
competition ? Can world peace be far behind?
RELATED
LINKS:
Product Summary: PRODUCT
SPOTLIGHT: INVENTIVE TOYS
Toy Fair Events: TIA
Announces Revised TOY FAIR™ Closing Date And Show Hours For 2003
Toy
Fair Seminar:
Special
Toys for Special Kids: An Untouched Market
Toy of the Year Awards: Cast
Your Vote for 2002 "People's Choice Toy
of the Year"
To vote for Toy of the Year Awards: Click
Here
Want to see a showcase of toys? Click
Here...
Return to ToyDirectory Monthly front page: Click
Here
Send comments about this article to: emailtoydirectory@gmail.com
|
|