Tavern Puzzles are reproductions of a type of puzzle traditionally forged by blacksmiths to amuse their friends at country taverns and inns. Our collection incorporates traditional designs, as well as original works. All puzzles are hand-crafted and individually assembled. Each puzzle is mechanical in nature: the object is to remove one piece. Neither force nor tricks are needed; old-fashioned problem solving will do it. 100% handcrafted in USA. Launch date: February 2011.
A member of the order Ferrous Lepidoptera. Easy to set free, but can you net the ring? A prize specimen for any collection. The object of this puzzle is to remove the ring.
Captain Teach gave no quarter when he plundered and pillaged. Likewise, this hook will leave you hanging. The object of this puzzle is to remove the shuttle.
The object of this double-play puzzle is to remove the ring. It can be solved in one way, then turned over, hanging vertically, to be solved differently. Launch date: 2009.
ToyDirectory Product ID#: 22802 (added 3/16/2009)
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The company’s 28th design and a Group 6 puzzle (difficult/complex), Doozie follows in the footsteps of the Tri Again and Big Shot puzzles: the solution does not rely on the manipulation of the object piece. Rather, other parts of the puzzle are worked to free the ring.
These three-puzzle combos are attractively packaged in a sturdy box. Each set costs slightly less than three individual puzzles. The Basic/Intermediate Trio includes Conestoga Playmate, Lyon’s Loops, and Clef Hangar puzzles. Difficult and Complex combos are also available. Launch date: Fall 2006.
Tavern Puzzles evolved from reproductions of hand-forged artifacts that run from basic all the way to Complex (with intermediate and difficult between). Basic designs are often traditional and familiar and have fewer steps. They can look easy, but looking easy is not the same as being easy. The complex designs are characterized by a large number of moves in the solution. Additionally, these designs can also have many "false" moves that do not have anything to do with the solution. False moves must be undone before the correct solution can be followed. Concepts learned at other levels are combined in the complex level.
ToyDirectory Product ID#: 5157 (added 10/25/2005)
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