Find It Kids (Plastic) by FIND IT GAMES
Search for buried treasure! Find It Kids´ Version is more than a game, it´s a brightly colored contained adventure. Just spin, twist, shake and the quest begins. Be the first to find one of the 48 hidden surprises buried in recycled plastic pellets. Great to keep hands and minds occupied on long drives and airplane rides. Challenge your friends to a timed game. Teachers and parents love how this educational skill-builder promotes children´s deductive reasoning, object identification, letter recognition—plus persistence! – Aire Norell 9/1/2004 (MSRP: $20.00)
Stud or Dud Card Game by WHAT A JOY CREATIONS
Who will you marry — a Stud or a Dud? It´s all in the cards when you play the Stud or Dud Card Game. Whether you´re a true romantic or outright boy-crazy, you´ll have hours of fun with your friends or as a single player. First you´ll find out everything you´ve been dying to ask about four studs in your life. Then, based on your answers, you´ll be able to decide which one to marry — a Stud or a Dud. 9/1/2004 (MSRP: $15.95; Age: 12 and Up)
" Hit Location " dice by FLYING BUFFALO
The serious role play gamer can relieve some pressure while contemplating the next move with Flying Buffalo, Inc.’s “Hit Location” dice, which allows players to randomly select a body part to hit upon an attack. The 5/8", six-sided dice portrays each limb with a corresponding number, and all artwork is embedded in the plastic so energetic rollers don’t have to worry about wear-and-tear. - Melissa Kaplan 12/17/2004 (MSRP: $2.00)
Linq™ by ENDLESS GAMES
You’re bound to have questions when you play Linq™ by Endless Games, and that’s the point. This mind-bender for four or more requires players to find the two people who are the “linq,” though the two who fit the description are just as in the dark about their partner-in-crime. Find out who’s bluffing and use careful strategy in this game with only four cards. – Melissa Kaplan 12/17/2004 (MSRP: $15.00; Age: 10 and Up)
Time Control™ by THOMPSON INDUSTRIES
As a time agent in Thompson Industries’ Time Control, players must do their best to achieve dominance over time itself. They can cause chaos in the lives of other agents by warring on their individual boards, strategizing and maneuvering over beautifully detailed landscapes. Two to four players ages 12 and up compete to be ahead of their own time, but they must be careful because moves can be made by any player almost every step of the way. – Melissa Kaplan 12/7/2004 (Age: 12 and Up)
Monkey in the Middle by TALICOR / ARISTOPLAY
Don’t be the monkey in the middle of this monkey mayhem! Monkey in the Middle is a fun skill and action game where players take chances with the roll of the dice. With a delightfully illustrated game board, players try to roll their monkey dice into the “Banana Zone” to earn Banana Scoring Chips. Roll too hard and one of your monkeys may fall into the middle and disappear! Children practice counting, grouping, and social interaction. – Aire Norell 12/17/2004 (MSRP: $20; Age: 4 and Up)
Calaboose by LIVE OAK GAMES LLC.
Spark up social gatherings with Calaboose, a new social card game for 2 to 5 players. Combining simple rules, a lighthearted theme and an interesting new play mechanic, Calaboose brings a lot more to the table than the typical card game. No more sitting back and waiting for your turn! Step lively to fill your jail with the most valuable combination of outlaws and lock them down before anyone else can force them out. Running a calaboose is more than just catching bad guys, though. You´ll also have to defend your jail from other players´ outlaws — and maybe send the occasional gunslinger over to spoil their plans. 12/22/2004 (MSRP: $12.95)
Perpetual Commotion® by GOLDBRICK GAMES
Play your cards — as many and as fast as you can — into a common arena. To win, you must play faster and more aggressively than your opponents. Perpetual Commotion is one part strategy, two parts speed, and a healthy dose of “luck-of-the-draw.” It’s a heads-up, quick hand free-for-all, as opponents race to play the same cards, at the same time, on the same freshly opened spot. To control the chaos, you must know your cards, know their cards and plan two moves ahead. Empty your Feeders pile first and you win the round. Get to 150 points first and you win the game. ( Watch Video) 9/1/2004 (MSRP: $18.00; Age: 8 and Up)
Lost Worlds: Amara Wintersword by FLYING BUFFALO
Flying Buffalo has obtained a license to reprint the previously out-of-print Lost Worlds combat picture books, which offer a diceless fantasy combat system. Each player has a book, and you play by exchanging books with your opponent. You each pick a maneuver from your list of options and tell the other player a page number. You each turn to the specified page number, and see what the other person is doing. The complete rules are included on each book, and play is very easy and quick. - Aire Norell 1/14/2005 (MSRP: $8.95)
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