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August 2025 | Vol. XXIV - No. 8


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Board Games In The News 08/07/2025


A recent radio show segment polled listeners to determine the "Top 3 Board Games" of all time.
Fans are invited to submit their own game recommendations via the program's Facebook page.

The VR tabletop platform All On Board!
Kicking off with the recent launch of `Aye, Dark Overlord!` in update 1.1, the roadmap details plans through spring next year, including future additions like `Hamlet: The Village Building Game` and `Port Royal`, alongside platform enhancements.

The Nintendo Switch 2 has broadened its game selection with new titles aimed at family entertainment
The console's growing library also introduces *Pokémon Friends* for engaging puzzle gameplay and *Donkey Kong Bananza* for classic platforming adventures. These additions promise diverse experiences, designed to bring families together for cooperative play and friendly competition.

UI engineer Patrick "Thor" Gass
Beyond his work in game development, Gass was also recognized for his passion for collecting vintage and one-of-a-kind board games.

Board game designer Judson Cowan has launched "Deep Regrets
Players navigate a small-box game filled with custom dice and various card decks, managing sanity and collecting unsettling catches over a six-day gameplay cycle. The game features a distinct art style by the designer, blending eerie visuals with strategic decision-making.

RedOctane Games
Helmed by former Vicarious Visions studio head Simon Ebejer and advised by Guitar Hero creators Charles and Kai Huang, the studio plans to announce its first title later this year.

Tencent Cloud has been named a "Leader" in Omdia's "Global Cloud Platforms for Games 2025" report
This achievement follows prior regional acknowledgments and highlights the company's advanced technological capabilities and market leadership, particularly in game servers, multiplayer services, and AI & machine learning.

A second edition of Baazista is slated to begin nationwide in September.
While initially focused on game scripts, participant enthusiasm led the event to expand, culminating in finalists across board games, environmental games, and escape rooms.

Light & Wonder reported mixed financial results for the second quarter of 2025
The company saw a 1% dip in revenue to US$809 million, attributed to cautious purchasing behavior, yet achieved a 7% increase in Adjusted EBITDA to US$352 million and a 16% rise in net income to US$95 million, driven by operational efficiencies.

The video game *Code Vein* is highlighted as a notable gateway into the often-intimidating Souls-like genre
It reportedly eases newcomers in with a compelling narrative, detailed character customization, and key mechanics like an AI companion and a flexible Blood Code system for on-the-fly class changes. This design approach, despite contrasting with its mixed critical reception, showcases how game mechanics can be adapted to broaden genre appeal and foster player investment.

Go On Board's tabletop adaptation
The game aims to bring the iconic fighting series to the tabletop with unique character decks, detailed miniatures, and tournament-style play, featuring popular characters and locations.

Tencent Cloud has achieved a significant milestone by being positioned as a "Leader" in Omdia's 2025 global report on cloud platforms for games
This acknowledgment builds on previous regional success and highlights Tencent Cloud's robust capabilities in critical areas such as game servers, multiplayer services, and emerging AI & machine learning integrations. The report underscores Tencent Cloud's role in advancing the technological backbone of the modern gaming industry.








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