|  | The 
              Geometry of the Universe: Zometool Construction Sets Stand on ScienceBy Jill 
              Marquardt
 May 1, 2003
   At 
              The Tattered Cover Bookstore in Denver, complex three-dimensional 
              structures reminiscent of high-tech Tinker Toys or oversized molecule 
              models hang from the ceiling of the children’s section, drawing 
              curious customers of all ages. Baskets of colorful nodes and struts 
              lie ready for experimentation, allowing kids and parents the opportunity 
              to construct miniature geodesic dome houses, visualize mathematical 
              concepts or create an intriguing design from imagination. 
 “The kits we have on display are always being played with,” 
              says bookstore employee Stephanie Bader. “When [kids] see 
              the finished display, they’re like, `Oh, cool!’”
 
               
                |  Zome 
                    Kit |  These 
              hands-on kits are the creation of Zometool, Inc., 
              a Colorado-based company that uses a unique 61-zone system that 
              takes ball-and-stick construction to its highest level—serving 
              as educational toys for children and design tools for hobbyists, 
              students, teachers and researchers.
 Paul Hildebrandt, President of Zometool, co–invented the kits 
              in the mid-1980s with Marc Pelletier. Raising over $3,000,000 for 
              the company, Hildebrandt designed and built the manufacturing system 
              and currently heads marketing efforts. Here he provides insight 
              into the inspiration behind the innovative product.
 
 ToyDirectory Monthly: According to the company 
              web site, Zome products have their origins in sources such as mathematics 
              and architecture. What are some specific inspirations that have 
              spurred new ideas for you and your team?
 
              
                |  |  Paul 
              Hildebrandt: Zome is the language of the structure of space, 
              just like music and math are languages. Most Zome users are still 
              learning how to sound out words in this language; a scientist or 
              mathematician may write a short shopping list, but Zome artists 
              are making poetry. Steven Rogers explores sub-atomic structures 
              with 3D surfaces that look like a cross between a chemistry model 
              and a Klein bottle. Clark Richert is modeling structures in 10 dimensions 
              related to String Theory. The late, great French artist and Zome 
              designer Jean Baudoin opened up a potential new world of dazzlingly 
              elegant architecture and left Zome inventor Marc Pelletier an inventory 
              of Zome models that will take years to catalog. Marc, an excellent 
              Zome artist in his own right, is working on a new architectural 
              language and Islamic decoration system based on the symmetries of 
              the number 7.  TDM: 
              What is the process involved in developing a new kit or toy? For 
              example, how do the development team’s personalities and backgrounds 
              provide the inspiration and encouragement for the creative process, 
              ushering a new idea from brainstorming to final execution?  PH: 
              Zome product development is demand-based, turn-on-a-dime, and “cheaper, 
              better, faster.” For example, I just got a request from our 
              Japanese distributor, Ken Maehata, to develop a nanotube kit. A 
              nanotube is a stretched-out buckyball that can be used like microscopic 
              plumbing. It was proposed by a Japanese scientist in the 1950s, 
              a quarter of a century before Richard Smalley discovered buckyballs. 
              I sent Mr. Maehata a digital photo of a nanotube structure built 
              by Zome artist Steven Rogers and asked what price points would work. 
              He asked for beginner and professional sizes at corresponding price 
              points. 
              
                |  |  Now 
              I’ll build a couple of Zome models that work and cost them 
              with our standard bill of materials, adjusting the length of the 
              nanotube to fit the cost. I’ll send photos of the final models 
              for approval by Mr. Maehata, and then I’ll have Steve produce 
              images for the step-by-step instructions on our proprietary “Zomod” 
              software. Steve will email the images to Dale Hess at Spark Studio 
              in Boulder, Colorado, who will lay them out for digital printing 
              with general tips on building with Zome and some nanotube factoids. 
              The flip side of the instructions will act as the label. These fit 
              into stock plastic jars, which we use for this type of kit. We’ll 
              use high-quality, short-run digital printing for the first run of 
              instructions. Mr. Maehata may choose to supply print-ready Japanese 
              translations for his order. The kits should be ready to ship in 
              two weeks. 
              
                |  |  In 
              contrast, the design of Zome components and tooling took 12 years. 
              Even a minor change to the end of the struts, which will improve 
              the connect-ability of the parts, has been in research and development 
              for several years. We got a patent on it last fall, but it may take 
              another year before the new parts are in production.
 TDM: What elements do you believe to be essential 
              to creativity in toy design and development?
 PH: 
              Maybe we’re so creative as toy designers we’re eroding 
              the natural creativity of our kids. Listen to your kids. Play with 
              your kids. If you cut the cord to the TV and throw out the Disney 
              videos, you find kids are inexhaustible sources of creativity. Often, 
              a curious child finds the box more fun to play with than the gift 
              that came inside it. My daughter can build up a story kingdom that 
              lasts for 45 minutes around a conversation between a pencil and 
              a fork. Kids can turn anything into a toy--they’re the greatest 
              toy inventors ever. Maybe we should let them fire us. TDM: 
              In what ways do you feel that Zome inspires creativity and innovation?  PH: 
              I recently sent a large Zome kit to a gentleman who thought it might 
              help him solve a problem he was working on. He called me back the 
              day he received it, and could hardly contain himself: “Zome 
              proves ancient civilizations existed on Mars!” And you know 
              what? He might be right. When something as beautiful and elegant 
              as Zome can happen in my life, I’m ready to believe anything 
              could happen!
 More information about the company can be found at zometool.com.
 
 
 
 
 
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